TurboWarp-Plus-EditorGitHub

Feature guide 9/12 · Updated November 14, 2026

Reuse scripts and assets

Move scripts and the stage to another project with files or copy and paste, and use an extension's bundled assets as ordinary assets.

9.1 Transfer scripts and the stage to another project

TurboWarp Plus Editor does not have the Backpack found at the bottom of the Scratch editor. To reuse scripts, copy and paste them or export and import them as .blocks3 files. You can move the stage to another project as .stage3, and a whole sprite as .sprite3.

Right-click a block in the script you want to move and choose "Export Script" or "Copy". Both act on the whole connected group of blocks that contains the block you right-clicked. In the destination, right-click empty space in the code area and choose "Import Script" for a file or "Paste" for copied content. You can also copy and paste with the "Edit" menu or ⌘C / ⌘V (Ctrl+C / Ctrl+V on Windows).

If you only need to move a script to another sprite in the same project, you can also put two code tabs side by side and drag the blocks into the other code area to copy them (Rearrange code and copy it to another sprite).

The context menu for a block: Duplicate, Add Comment, Delete Block, Export Script, Copy, Make Space, Copy All, Copy Block, and Cut Block, each with an icon.
The context menu for a block. Export has a downward arrow and delete has a trash can icon.

Transfer specification · Removing the Backpack

9.2 Add bundled assets as backdrops, costumes and sounds

Use this to reuse images or sounds from a bundle, such as those used by Kamishibai, in sprites or the stage. The original assets in the bundle stay as they are, and the ones you choose are added to the project as backdrops, costumes, or sounds.

Open "File" → "Project Data…" and press "Add Bundle Material to Project…" at the top. In the dialog that opens, choose the "Bundle material", "Add as", and "Target", then press "Add to project". Save the project to keep what you added. In projects with no bundled assets that can be added, "There are no supported images or sounds." is shown.

Where assets are added, by kind
AssetAdd asTarget
Image (SVG, PNG, JPEG)CostumeThe chosen sprite
Image (SVG, PNG, JPEG)BackdropThe stage
Audio (WAV, MP3, Ogg)SoundThe chosen sprite or the stage

Adding bundled assets