The size of the canvas.
The height of the canvas in pixels.
The width of the canvas in pixels.
The data to be displayed in the grid, stored in a Float32Array for SingleValueGrid or Uint32Array for RGBAGrid.
The focused states of the grid, stored in a Uint32Array: notFocused=0, verticalFocused=1, horizontalFocused=2, verticalAndHorizontalFocused=3
The offset of the header in the grid.
The left offset of the header.
The top offset of the header.
Optional
initialThe initial overscroll settings for the grid.
The horizontal overscroll value.
The vertical overscroll value.
The shader mode to use for the grid. ShaderMode.SINGLE_VALUE: Single value shader mode. ShaderMode.RGB: RGB shader mode.
The number of columns in the grid.
The number of rows in the grid.
Optional
onOptional
onOptional
onOptional
onOptional
scrollThe settings for the scroll bar in the grid.
The margin around the scroll bar in pixels.
The radius of the scroll bar in pixels.
The selected states of the grid, stored in a Uint32Array: notSelected=0, verticalSelected=1, horizontalSelected=2, verticalAndHorizontalSelected=3
The ID of the canvas element.
The set of viewport left,top,right,bottom values for the grid in a Float32Array.
Properties for the Grid component.