webgpu-react-bitmap-viewport
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    webgpu-react-bitmap-viewport

    WebGPU-React-Bitmap-Viewport - a React component that uses WebGPU to render bitmap data within a set of viewports synchronously

    npm version License: MIT

    animation

    animation

    • A React component displaying bitmap data as a set of viewport contents with use of WebGPU API, without dependencies other than React.
    • Dynamic synchronization of GPUBuffers from JavaScript image data (e.g., Uint32Array of RGBA color values).
    • Dynamic extraction and rendering a set of (one or more) viewport contents from GPUBuffers.
    • Interactive viewport navigation via mouse drag and scrollbar handling, as well as zoom in and out via the mouse wheel.
    • Customizable for bitmap image size, viewport display size, canvas size, header area size, and scrollbar size through React component props.
    • Highlights the column and row under the current mouse pointer.
    • Allows toggling the selected state of each column and row, and highlight the selected ones.

    Download and Installation

    Download the latest version of webgpu-react-bitmap-viewport from the npm repository:

    pnpm install webgpu-react-bitmap-viewport
    

    API

    doc

    Live Demo

    cd examples
    pnpm install && pnpm dev

    Live demo

    • Synchronized Viewports of Static Image: "The Grate Wave off Kanagawa" from the series Thirty-six Views of Mount Fuji by Hokusai
    • Synchronized Viewports of Dynamic Image: Randomly generated data
    • Viewport of Multi Agent Simulation: Schelling's model of segregation implemented with Vanilla-JS/WebGPU/WebAssembly

    Code Example

    import { Grid, GridHandles } from "webgpu-react-bitmap-viewport";
    import { useRef } from "react";

    const gridSize = { numColumns: 128, numRows: 128 };

    const data = new Float32Array(gridSize.numRows * gridSize.numColumns);
    for (let i = 0; i < data.length; i++) {
    if (Math.random() < 0.99) {
    data[i] = i / data.length;
    } else {
    data[i] = Infinity;
    }
    }

    const focusedCellPosition = new Uint32Array([-1, -1]);
    const selectedStates = new Uint32Array(Math.ceil(gridSize.numRows * gridSize.numColumns / 32));

    const viewportStates = new Float32Array([
    0.0, 0.0, 16.0, 16.0, // viewport index 0: left, top, right, bottom
    8.0, 8.0, 24.0, 24.0, // viewport index 1: left, top, right, bottom
    ]);

    export const Index = () => {
    const gridHandlerRefs =
    [
    useRef<GridHandles>(null),
    useRef<GridHandles>(null)
    ];

    return (
    <>
    <Grid
    index={0}
    ref={gridHandlerRefs[0]}
    numViewports={2}
    headerOffset={{ left: 10, top: 10 }}
    canvasSize={{ width: 138, height: 138 }}
    numColumns={gridSize.numColumns}
    numRows={gridSize.numRows}
    scrollBar={{
    radius: 5.0,
    margin: 2.0,
    }}
    data={data}
    focusedCellPosition={focusedCellPosition}
    selectedStates={selectedStates}
    viewportStates={viewportStates}
    onFocusedCellPositionChange={(sourceIndex: number, columnIndex: number, rowIndex: number) => {
    gridHandlerRefs[1].current?.refreshFocusedCellPosition(sourceIndex, columnIndex, rowIndex);
    }}
    onSelectedStateChange={(sourceIndex:number, columnIndex: number, rowIndex: number) => {
    gridHandlerRefs[1].current?.refreshSelectedState(sourceIndex, columnIndex, rowIndex);
    }}
    onViewportStateChange={(sourceIndex: number) => {
    gridHandlerRefs[1].current?.refreshViewportState(sourceIndex);
    }}
    />
    <Grid
    index={1}
    ref={gridHandlerRefs[1]}
    numViewports={2}
    headerOffset={{ left: 10, top: 10 }}
    canvasSize={{ width: 138, height: 138 }}
    numColumns={gridSize.numColumns}
    numRows={gridSize.numRows}
    scrollBar={{
    radius: 5.0,
    margin: 2.0,
    }}
    data={data}
    focusedCellPosition={focusedCellPosition}
    selectedStates={selectedStates}
    viewportStates={viewportStates}
    onFocusedCellPositionChange={(sourceIndex: number, columnIndex: number, rowIndex: number) => {
    gridHandlerRefs[0].current?.refreshFocusedCellPosition(sourceIndex, columnIndex, rowIndex);
    }}
    onSelectedStateChange={(sourceIndex: number, columnIndex: number, rowIndex: number) => {
    gridHandlerRefs[0].current?.refreshSelectedState(sourceIndex, columnIndex, rowIndex);
    }}
    onViewportStateChange={(sourceIndex: number) => {
    gridHandlerRefs[0].current?.refreshViewportState(sourceIndex);
    }}
    />
    </>
    );
    }

    Design

    graph TD;
            Application((Application))
            Application --> |width,height|canvasSize
            Application --> |numColumns,numRows|GridSize --> GridProps
            Application ==> |numColumns*numRows|data
            Application ==> |left,top,right,bottom|viewportStates
            Application ==> focusedStates
            Application ==> selectedStates
        data -->|Float32Array| GridProps[GridProps]
        focusedStates --> |Uint32Array| GridProps
        selectedStates --> |Uint32Array| GridProps
        viewportStates --> |Float32Array| GridProps
        canvasSize --> GridProps
        GridProps --> |React Component Property| Grid
        Application --> |React Component|Grid
    
    graph TD;
            Application((Application)) --> |refreshFocusedState|Grid
            Application --> |refreshSelectedState|Grid
            Application --> |refreshViewportState|Grid
            Grid -.-> |onFocusedStateChange|Application
            Grid -.-> |onSelectedStateChange|Application
            Grid -.-> |onViewportStateChange|Application
    
    graph TD;
        subgraph Inside React Component: part 1
        GridProps ---> |React Component Property| Grid
            refreshFocusedState[/refreshFocusedState\] -.-> |React Component Method| Grid
            refreshSelectedState[/refreshSelectedState\] -.-> |React Component Method| Grid
            refreshViewportState[/refreshViewportState\] -.-> |React Component Method| Grid
        Grid --> |canvasSize|CanvasElementContext --> GridUI
        CanvasElementContext --> |width,height|canvas
        Grid --> |refreshFocusedState,refreshSelectedState,refreshViewportState|GridUI
        Grid --> |gridSize|GridContext --> GridUI
        Grid --> |viewportStates|ViewportGroupContext --> GridUI     
        Grid --> WebGPUContext --> |device,canvasContext,format,texture| GridUI
        GridContext --> GridUI
        CanvasElementContext --> WebGPUContext
        GridContext --> WebGPUContext
        onMouseEnter[/onMouseEnter\] -.-> canvas
        onMouseOut[/onMouseLeave\] -.-> canvas
        onMouseDown[/onMouseDown\] -.-> canvas
        onMouseMove[/onMouseMove\] -.-> canvas
        end
    
    graph TD;
        subgraph Inside React Component: part 2    
        GridUI --> F32UniformBufferSource --> GPUBuffer
        GridUI --> U32UniformBufferSource --> GPUBuffer
        GridUI --> data --> GPUBuffer
        GridUI --> focusedCellPosition --> GPUBuffer
        GridUI --> selectedStates --> GPUBuffer
        GPUBindGroupLayout --> GPUPipelineLayout
        GPUPipelineLayout --> GPURenderPipeline
        WGSL[[WGSLGridShader]] --> GPUShaderModule
        GPUShaderModule --> GPURenderPipeline
        Vertices --> GPUBuffer
        GPUBuffer --> GPUBindGroup
        GPUBindGroupLayout --> GPUBindGroup
        GPURenderPipeline --> GPURenderBundle
        GPUBindGroup --> GPURenderBundle
        GridUI --> GPUBindGroupLayout
        GridUI --> Vertices
        GridUI --> GPURenderPassEncoder
        GPURenderBundle --> GPURenderPassEncoder
        GPURenderPassEncoder --> |submit|GPUDevice
        end
    

    Prerequisites:

    • WebGPU compatible browser (e.g. Chrome with WebGPU enabled)
    • react: ^18.2.0
    • react-dom: ^18.2.0

    Licensing

    webgpu-react-bitmap-viewport is published under the MIT License (MIT).

    (c) 2024 Hiroya Kubo

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    Author

    Hiroya Kubo